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Video games are different from other forms of mass media. They require player input and, therefore, some level of player reflection. This interactivity, some argue, makes games a superior form of entertainment. You can give players choice; you can give players immediate feedback about the consequences of their decisions.

I think "The Ethics of Computer Games" should be read by parents for them to understand why they can't stop their teens to play world of warcraft and try analyzing the game itself and the value it brings to our lives.

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