[Please note that all the posts related to Sicart Reading Group are gathered here.]
Here Sicart tries to sum up what he takes to be his main conclusions. Because the book is rather loosely structured and digressive, this short final chapter is quite valuable, and some of the things that get said here are actually rather surprising.
The first key point that he wants us to take away from the book is that computer games are ethically evaluable both as "objects" and "experiences." This seems to be just a metaphysical-sounding paraphrase of the obvious truth that we use the term "computer game" to refer to both the program itself and an actual run-through of that program by a player. Next, he re-iterates the stuff about the "player-subject." There is a very odd remark in this section that is supposed to justify his intuition that the issue of violence in games (his careless treatment of which Jon complained about in an earlier post) is of only "secondary" ethical importance. He says
Continue reading "Sicart Reading Group, Chapter 8 - Conclusions" »
