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07/13/2009

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Your point about Dennett is very well taken. I also wonder how constraints imposed upon the player by the interface (e.g. the number of buttons on a controller, the resolution of the graphics) are supposed to fit in. These seem to be neither obviously "rules" in Sicart's sense nor features of the gameworld.

Also, his distinction between analog and digital games seems to be susceptible to counterexample. There are lots of non-video games where the rules aren't a collective convention that all players need to be aware of. Half the players in my present tabletop World of Darkness chronicle have barely looked at the rulebook - they simply trust me whenever I say "no, you can't do that." Play-by-email games work the same way, whether the moderator is a computer, a person, or both.

I suck for having fallen behind with the reading here - I ordered the book two weeks ago and it still hasn't arrived. Promise to catch up.

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