This is the go-to post for all posts concerning our reading group on Sicart's The Ethics of Computer Games. This group will be informal, and we can presuppose that anyone who might respond to a post is also reading the book, so nobody will be in charge of presenting book reports to start a chapter's discussion going. Ideally some set of us would post philosophical issues that arise while reading the chapter of the week and that will promote discussion. Here's a loose schedule. I'll put links on this schedule to the all the actual posts.
7/12-7/18 2 Computer Games as Designed Ethical Systems [21-60] String started by Cogburn's post
7/19-7/25 3 Players as Moral Beings [61-106] String started by Cogburn's post
7/26-8/1 4 The Ethics of Computer Games [107-150] String started by Cogburn's post
8/2-8/8 5 Applying Ethics: Case Studies [151-188] String started by Silcox's post
8/9-8/15 6 Unethical Game Content and Case Studies: A Critical Ethical Reading [189-206] String started by Cogburn's post
8/16-8/22 7 The Ethics of Game Design [207-222]
8/23-8/29 8 Conclusions [223-231]


Hi,
Video games are different from other forms of mass media. They require player input and, therefore, some level of player reflection. This interactivity, some argue, makes games a superior form of entertainment. You can give players choice; you can give players immediate feedback about the consequences of their decisions.
Posted by: r4 software | 06/29/2009 at 02:52 AM
I think "The Ethics of Computer Games" should be read by parents for them to understand why they can't stop their teens to play world of warcraft and try analyzing the game itself and the value it brings to our lives.
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