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04/29/2009

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Hey guys, great idea! I think there are definitely some relevant issues there... I'm going to think on it.

On the idea of discussing D&D within a modal framework, there are several topics that could be interesting, such as: (i) what kinds of worlds that are relevant for D&D worlds? (taking into account the non-physical possibility of some creatures), and (ii) how one evaluates counterfactuals within a D&D environment (given the lack of a factual basis, most courses of actions seem to go along the lines: if A were to happen, then B would also). The evaluation of such counterfactuals is tricky, especially since the DM needs to evaluate the consequences of the players actions with non-arbitrary restrictions.

Another is in the philosophy of mind, given that D&D (and most RPGs in general) makes use of dualism (having souls with particular properties that interact with different planes and are targets for spells, even after death, etc.)

Good topic for a book by the way. Why are you focusing solely on D&D, is it because of personal interests and experience? RPGs like Vampire and Call of Cthulhu would also provide a host of fun topics.

Great ideas!

The focus just on D & D would be in part for marketing reasons. (1) It's the only RPG to be sold in Borders, Barnes and Noble, and Books a Million. (2) The only popular culture and philosophy books that are selling in these stores are ones that are narrowly circumscribed. Me and Mark's book on video games or our friends book on Science Fiction isn't on any of these chain's shelves.

But restricting it to D & D is beneficial in a couple of other ways too. Since this is not a written book, but rather a collection of essays, having it be about a narrower area will make it easier to have them organized in a thematically helpful way. Since the essays together only have to explain one game, someone who doesn't know that much about D & D can still learn a bunch of philosophy while reading it. Also there is a benefit with exploring one thing really deeply.

All this being said, I think you are right that the broader domain of RPGs has to be considered, just because so many the philosophical issues arise when you compare how different RPGs handle different things. Hopefully getting all the stuff out in terms of D & D will yield essays which are helpful for players of other RPGs. Also some of the essays will end up comparing how D & D handles things to other RPGS. For example Silcox's possible essay on virtue theory and stats and experience points can then argue that each RPG presents a distinct theory of human nature; you'd have to compare D & D to other RPGs that are more innovative in this regard.

Mark Silcox was on the design teams for Asheron's Call and also Earth and Beyond. We worked really hard so that each chapter of "Philosophy Through Video Games" would have content useful to people who did or wanted to design video games. This isn't so crazy; one can teach philosophy of art in ways that are helpful to actual artists. Our ideal would be that an edited D & D anthology would also be such that each essay would have something useful for GMs of different RPGs.

That would be totally cool. Perhaps it's a bit complicated to do this for WoW but there's no harm in trying. Aside from that, you'd be able to reach more players since WoW has more subscribers than any other game.

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